To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-10-02 |
Unknown GetPointer 8e7d05e8 PC 0884d7a4 LR 0884d7c4 |
eFootball MP New Season Patch 2024 |
v1.10.3 |
2024-09-23 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952 |
eFootball MP New Season Patch 2024 |
v1.10.3 |
2024-09-23 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488 |
eFootball MP New Season Patch 2024 |
v1.10.3 |
2024-09-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
eFootball MP New Season Patch 2024 |
v1.9.4 |
2024-08-25 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-07-13 |
Unknown GetPointer 00000020 PC 08815f70 LR 08815fbc |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-07-04 |
Unknown GetPointer 00000140 PC 08824a48 LR 088113c4 |
eFootball MP New Season Patch 2024 |
v1.10.3 |
2024-06-21 |
MIPSCompileOp: Invalid instruction 01010101 |
eFootball MP New Season Patch 2024 |
v1.16.1 |
2024-06-02 |
80630006=sceAtracSetDataAndGetID(09a25200, 00000800): invalid RIFF header |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-05-18 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
eFootball MP New Season Patch 2024 |
v1.10.2 |
2024-05-16 |
Unexpected mpeg first timestamp: 0 / 0 |
eFootball MP New Season Patch 2024 |
v1.10.3 |
2024-06-07 |
Unknown GetPointer 00000000 PC 088287e0 LR 088287f0 |
eFootball MP New Season Patch 2024 |
v1.10.3 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 00001935 |
eFootball MP New Season Patch 2024 |
v1.10.3 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 00000001 |
eFootball MP New Season Patch 2024 |
v1.10.2 |
2024-05-10 |
Unexpected mpeg first timestamp: 9af7f702f6 / 665585124086 |
eFootball MP New Season Patch 2024 |
v1.10.3 |
2024-05-07 |
sceMp3Init: invalid data: not 44.1kHz |
eFootball MP New Season Patch 2024 |
v1.8.0 |
2024-05-04 |
Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage.
Error: Linking failed.
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50
#define bb 0.45 //Default: 0.45 /outlines |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-04-29 |
Can't draw: No current render step. Step count: 0 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-04-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-04-28 |
Unknown GetPointer 0000000b PC 0884d7a4 LR 0884d7c4 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-04-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-07-04 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-04-21 |
Unknown GetPointer cb999f23 PC 0881c410 LR 0881c420 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-04-20 |
Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4 |
eFootball MP New Season Patch 2024 |
v1.9.4 |
2024-04-19 |
Ignoring invalid video decode address 00000000/200 |
eFootball MP New Season Patch 2024 |
v1.9.4 |
2024-04-19 |
Unknown GetPointer 00000000 PC 0884bbe8 LR 0884bc04 |
eFootball MP New Season Patch 2024 |
v1.10.3 |
2024-07-08 |
Unknown GetPointer 00000000 PC 08808430 LR 08808448 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-05-22 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b86c957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b810957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b864957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b888957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b808957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b82c957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b890000 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b834957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b85c957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b88c957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b800957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b830000 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b20a957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b1fa957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6be90957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b13a957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b006957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b12a957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6bbe22f0 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b8fefbd |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6bbea2f0 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b906fbd |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b11a957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6bbe62f0 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b902fbd |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp 69000957 failed |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b7c8957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b4a0957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b7b8957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b490957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp 69000000 failed |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b000000 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp 69100000 failed |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b7a8957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b480957 |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp 69080000 failed |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 6b310957 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-09-30 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-05-24 |
Texture cache ran out of GPU memory; switching to low memory mode |
eFootball MP New Season Patch 2024 |
v1.9.4 |
2024-08-25 |
Unimplemented HLE function sceKernelFindModuleByUID |
eFootball MP New Season Patch 2024 |
v1.9.4 |
2024-08-25 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
eFootball MP New Season Patch 2024 |
v1.9.4 |
2024-08-25 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-05-13 |
Game install with no files / data |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-04-23 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-06-06 |
ReadFromHardware: Invalid address 124e5b78 near PC 0921cf7c LR 0921ba5c |
eFootball MP New Season Patch 2024 |
v1.16.5 |
2024-03-25 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
eFootball MP New Season Patch 2024 |
v1.11.3 |
2024-04-27 |
Unknown GetPointer 00000000 PC 08a47880 LR 08a3fbb0 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-03-24 |
Unknown GetPointer 032a3d8e PC 0881c410 LR 0881c420 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-03-25 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-25 |
ReadFromHardware: Invalid address 124e5b78 near PC 0921cf50 LR 0921ba5c |
eFootball MP New Season Patch 2024 |
v1.16.6 |
2024-03-25 |
ReadFromHardware: Invalid address 00000000 near PC 08a47880 LR 08a3fbb0 |
eFootball MP New Season Patch 2024 |
v1.10.3 |
2024-05-11 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
eFootball MP New Season Patch 2024 |
v1.9.4 |
2024-08-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
eFootball MP New Season Patch 2024 |
v1.9.4 |
2024-11-27 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-07-12 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
eFootball MP New Season Patch 2024 |
v1.10.3 |
2024-03-01 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-03-24 |
Unknown GetPointer 00000000 PC 0881c410 LR 0881c420 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-02-29 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-04-23 |
sceMp3Init: invalid data: not layer 3 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-07-02 |
ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-03-26 |
ReadFromHardware: Invalid address 00000043 near PC 08a41b68 LR 08a47ae0 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-04-07 |
ReadFromHardware: Invalid address 0000006f near PC 08a3fb88 LR 08a4431c |
eFootball MP New Season Patch 2024 |
v1.9.4 |
2024-09-11 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-06-25 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-11-10 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
eFootball MP New Season Patch 2024 |
v1.9.4 |
2024-11-08 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
eFootball MP New Season Patch 2024 |
v1.9.4 |
2024-11-27 |
Savedata version requested on save: 3 |
eFootball MP New Season Patch 2024 |
v1.9.4 |
2024-11-22 |
Savedata version requested: 3 |